![]() OH NO! I gotta level up for another 6 hours to get all +5s! FUCK OFF! Whoever thought of that at Bethesda should be kicked in the dick so hard they can feel it in their mouth.Īnd New Vegas. And i thought Fallout 3’s leveling was a savior in comparison to Oblivion… Ugh… ![]() Advance x amount of skill levels across any number of skills. But holy fuck… They streamlined so much that doesn’t need to be complicated at all. It auto updates leveled items and spells. More like finger in the BUTT! I ain’t waitin’ for SHIT! Bethesda can smoke my pole! I had to endure that pain when i played the game on my PS3. its 100hours to do the basegame and quests and the DLC popup spam at the start aside, each of the DLC was much more of a game in its own right than any of the Bethesda made games, and having a main quest that can be finished actually different ways not a subtle variations adds to replay ability a ton (Fallout4 did this well enough late game, but the start was on rails and I really don’t like the colonized nature or constant report back based radiant system).įinger of the Mountain… teehee. Shivering Isles was my favorite of the DLC, Mehrune’s Razor is basically a free house for evil players, same as frostags spire is for magic players, so the quest line isn’t long or hard… still worth playing them though.Īlso I 2nd now is the time to get crazy with the mods, or even try creating some yourself… the TES toolkit being being free and well supported you can create something literally on par with the offical DLC if you care too, or just have some great fun with obviously broken mechanics (tiny playable races are fun, especially with higher acrobatics and speed but less endurance so its skill based not a tank).įinally if you have not already try give Fallout New Vegas a go… I got it after Oblivion and it became my most played game ever. ![]() Oblivion may have lacked the amazing worldscapes of Morrowind, but with smoother mechanics and better graphics it was a lot more playable, and not annoying like Skyrim.
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